Class RoomStateManager
Hierarchy
- EventBasedManager<RoomStateEvents>
- RoomStateManager (view full)
Accessors
allLocations
- get allLocations(): number[]
Returns a list of all location ids for this slot.
Returns number[]
checkedLocations
- get checkedLocations(): number[]
Returns a list of location ids that have been checked.
Returns number[]
games
- get games(): string[]
Returns the list of games present in the current room.
Returns string[]
generatorVersion
- get generatorVersion(): {
build: number;
major: number;
minor: number;
} Returns the version of Archipelago the seed was generated from.
Returns {
build: number;
major: number;
minor: number;
}build: number
major: number
minor: number
hintCost
- get hintCost(): number
Returns the amount of hint points this player needs to request a hint.
Returns number
hintCostPercentage
- get hintCostPercentage(): number
Returns the percentage of locations that need to be checked to have enough points to hint from the server.
Returns number
hintPoints
- get hintPoints(): number
Returns the amount of hint points this player currently has.
Returns number
locationCheckPoints
- get locationCheckPoints(): number
Returns the amount of hint points received per location checked.
Returns number
missingLocations
- get missingLocations(): number[]
Returns a list of location ids that have not been checked.
Returns number[]
password
- get password(): boolean
Returns
true
if the room requires a password to join.Returns boolean
permissions
- get permissions(): PermissionTable
Returns the current room's command permission bitflags.
Returns PermissionTable
race
- get race(): boolean
Experimental
Returns if this seed was generated with race mode enabled (to be used to obscure unnecessary details to make clients race legal depending on rules).
Returns boolean
seedName
- get seedName(): string
Get the seed name for this room.
Returns string
serverVersion
- get serverVersion(): {
build: number;
major: number;
minor: number;
} Returns the version of Archipelago the server is currently running.
Returns {
build: number;
major: number;
minor: number;
}build: number
major: number
minor: number
tags
- get tags(): string[]
Returns a list of tags the server is currently capable of.
Returns string[]
Methods
off
- off<Event>(event, listener): this
Removes an existing event listener.
Type Parameters
Parameters
- event: Event
The event name associated with this listener to remove.
- listener: ((...args: RoomStateEvents[Event]) => void)
The callback function to remove.
- (...args): void
Parameters
Rest
...args: RoomStateEvents[Event]
Returns void
Returns this
This object.
- event: Event
on
- on<Event>(event, listener): this
Add an event listener for a specific event.
Type Parameters
Parameters
- event: Event
The event name to listen for.
- listener: ((...args: RoomStateEvents[Event]) => void)
The callback function to fire when this event is received.
- (...args): void
Parameters
Rest
...args: RoomStateEvents[Event]
Returns void
Returns this
This object.
- event: Event
wait
- wait<Event>(event, clearPredicate?): Promise<RoomStateEvents[Event]>
Returns a promise that waits for a single specified event to be received. Resolves with the list of arguments dispatched with the event.
Type Parameters
Parameters
- event: Event
The event name to listen for.
- clearPredicate: ((...args: RoomStateEvents[Event]) => boolean) = ...
An optional predicate to check on incoming events to validate if the correct event has been received. If omitted, will return immediately on next event type received.
- (...args): boolean
Parameters
Rest
...args: RoomStateEvents[Event]
Returns boolean
Returns Promise<RoomStateEvents[Event]>
- event: Event
Managers room state information, notifies subscribers of changes, and exposes helper methods for interacting with the room.